A Java package is a naming context for classes and interfaces. A package is used to create a separate name space for groups of classes and interfaces. Packages are also used to organize related classes and interfaces into a single API unit and to control accessibility to these classes and interfaces.
If you assign a superclass object to a variable of a subclass's data type, you need to do explicit casting.
For example : Object a; Customer b; b = (Customer) a; When you assign a subclass to a variable having a supeclass type, the casting is performed automatically.
The ResourceBundle class is used to store locale-specific resources that can be loaded by a program to tailor the program's appearance to the particular locale in which it is being run.
The File class encapsulates the files and directories of the local file system. The RandomAccessFile class provides the methods needed to directly access data contained in any part of a file.
The enableEvents() method is used to enable an event for a particular object. Normally, an event is enabled when a listener is added to an object for a particular event. The enableEvents() method is used by objects that handle events by overriding their event-dispatch methods.
Answer : An IO filter is an object that reads from one stream and writes to another, usually altering the data in some way as it is passed from one stream to another.
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The == operator compares two objects to determine if they are the same objects in memory. It is possible for two String objects to have the same value, but located in different areas of memory.
This keyword indicates that the value of this member variable does not have to be serialized with the object. When the class will be de-serialized, this variable will be initialized with a default value of its data type (i.e. zero for integers).
There are two types of casting, casting between primitive numeric types and casting between object references. Casting between numeric types is used to convert larger values, such as double values, to smaller values, such as byte values. Casting between object references is used to refer to an object by a compatible class, interface, or array type reference.
Overridden methods must have the same name, argument list, and return type. The overriding method may not limit the access of the method it overrides. The overriding method may not throw any exceptions that may not be thrown by the overridden method.
A static variable is associated with the class as a whole rather than with specific instances of a class. Non-static variables take on unique values with each object instance.
Without layout managers, Java programmers are faced with determining how their GUI will be displayed across multiple windowing systems and finding a common sizing and positioning that will work within the constraints imposed by each windowing system.
Java uses layout managers to lay out components in a consistent manner across all windowing platforms. Since Java's layout managers aren't tied to absolute sizing and positioning, they are able to accommodate platform-specific differences among windowing systems.
The elements of a GridBagLayout are organized according to a grid. However, the elements are of different sizes and may occupy more than one row or column of the grid. In addition, the rows and columns may have different sizes.
A class that is declared without any access modifiers is said to have package or friendly access. This means that the class can only be accessed by other classes and interfaces that are defined within the same package.
The throw keyword denotes a statement that causes an exception to be initiated. It takes the Exception object to be thrown as argument. The exception will be caught by an immediately encompassing try-catch construction or propagated further up the calling hierarchy. The throws keyword is a modifier of a method that designates that exceptions may come out of the method, either by virtue of the method throwing the exception itself or because it fails to catch such exceptions that a method it calls may throw.
Heavy weight components like Abstract Window Toolkit (AWT), depend on the local windowing toolkit. For example, java.awt.Button is a heavy weight component, when it is running on the Java platform for Unix platform, it maps to a real Motif button. In this relationship, the Motif button is called the peer to the java.awt.Button. If you create two Buttons, two peers and hence two Motif Buttons are also created. The Java platform communicates with the Motif Buttons using the Java Native Interface. For each and every component added to the application, there is an additional overhead tied to the local windowing system, which is why these components are called heavy weight.
An object's lock is a mechanism that is used by multiple threads to obtain synchronized access to the object. A thread may execute a synchronized method of an object only after it has acquired the object's lock. All objects and classes have locks. A class's lock is acquired on the class's Class object.
A non-static inner class may have object instances that are associated with instances of the class's outer class. A static inner class does not have any object instances.
A static method is a method that belongs to the class rather than any object of the class and doesn't apply to an object or even require that any objects of the class have been instantiated.
Interface contains methods that must be abstract; abstract class may contain concrete methods. interface contains variables that must be static and final; abstract class may contain non-final and final variables. members in an interface are public by default, abstract class may contain non-public members. interface is used to "implements"; whereas abstract class is used to "extends". interface can be used to achieve multiple inheritance; abstract class can be used as a single inheritance. interface can "extends" another interface, abstract class can "extends" another class and "implements" multiple interfaces. interface is absolutely abstract; abstract class can be invoked if a main() exists. interface is more flexible than abstract class because one class can only "extends" one super class, but "implements" multiple interfaces. If given a choice, use interface instead of abstract class.
The properties class is a subclass of Hashtable that can be read from or written to a stream. It also provides the capability to specify a set of default values to be used.
Use the following syntax: super.myMethod(); To call a constructor of the superclass, just write super(); in the first line of the subclass's constructor.
If an expression involving the Boolean & operator is evaluated, both operands are evaluated. Then the & operator is applied to the operand. When an expression involving the && operator is evaluated, the first operand is evaluated. If the first operand returns a value of true then the second operand is evaluated. The && operator is then applied to the first and second operands. If the first operand evaluates to false, the evaluation of the second operand is skipped. Operator & has no chance to skip both sides evaluation and && operator does. If asked why, give details as above.
Yes. Because Java is implemented using a platform-independent virtual machine, bitwise operations always yield the same result, even when run on machines that use radically different CPUs.
Answer : Numeric promotion is used with both unary and binary bitwise operators. This means that byte, char, and short values are converted to int values before a bitwise operator is applied. If a binary bitwise operator has one long operand, the other operand is converted to a long value. The type of the result of a bitwise operation is the type to which the operands have been promoted. For example: short a = 5; byte b = 10; long c = 15; The type of the result of (a+b) is int, not short or byte. The type of the result of (a+c) or (b+c) is long.
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This question is not asked to test your memory. It tests you how well you know Java. Ten in total. clone() equals() & hashcode() getClass() finalize() wait() & notify() toString() How does Java handle integer overflows and underflows? It uses low order bytes of the result that can fit into the size of the type allowed by the operation.
Under preemptive scheduling, the highest priority task executes until it enters the waiting or dead states or a higher priority task comes into existence. Under time slicing, a task executes for a predefined slice of time and then reenters the pool of ready tasks. The scheduler then determines which task should execute next, based on priority and other factors.
No, it doesn't. It is possible for programs to use up memory resources faster than they are garbage collected. It is also possible for programs to create objects that are not subject to garbage collection.
Unicode requires 16 bits and ASCII require 7 bits. Although the ASCII character set uses only 7 bits, it is usually represented as 8 bits. UTF-8 represents characters using 8, 16, and 18 bit patterns. UTF-16 uses 16-bit and larger bit patterns.
A process can contain multiple threads. In most multithreading operating systems, a process gets its own memory address space; a thread doesn't. Threads typically share the heap belonging to their parent process. For instance, a JVM runs in a single process in the host O/S. Threads in the JVM share the heap belonging to that process; that's why several threads may access the same object. Typically, even though they share a common heap, threads have their own stack space. This is how one thread's invocation of a method is kept separate from another's. This is all a gross oversimplification, but it's accurate enough at a high level. Lots of details differ between operating systems. Process vs. Thread A program vs. similar to a sequential program an run on its own vs. Cannot run on its own Unit of allocation vs. Unit of execution Have its own memory space vs. Share with others Each process has one or more threads vs. Each thread belongs to one process Expensive, need to context switch vs. Cheap, can use process memory and may not need to context switch More secure. One process cannot corrupt another process vs. Less secure. A thread can write the memory used by another thread
Answer : If a thread attempts to execute a synchronized method or synchronized statement and is unable to acquire an object's lock, it enters the waiting state until the lock becomes available.
Answer : When a task invokes its yield() method, it returns to the ready state. When a task invokes its sleep() method, it returns to the waiting state.
After a thread is started, via its start() method of the Thread class, the JVM invokes the thread's run() method when the thread is initially executed.
Yes. You can lock an object by putting it in a "synchronized" block. The locked object is inaccessible to any thread other than the one that explicitly claimed it.
You have two ways to do so. First, making your class "extends" Thread class. Second, making your class "implements" Runnable interface. Put jobs in a run() method and call start() method to start the thread.
The operating system's task scheduler allocates execution time to multiple tasks. By quickly switching between executing tasks, it creates the impression that tasks execute sequentially.
A thread can enter the waiting state by invoking its sleep() method, by blocking on IO, by unsuccessfully attempting to acquire an object's lock, or by invoking an object's wait() method. It can also enter the waiting state by invoking its (deprecated) suspend() method.
Synchronized methods are methods that are used to control access to a method or an object. A thread only executes a synchronized method after it has acquired the lock for the method's object or class. Synchronized statements are similar to synchronized methods. A synchronized statement can only be executed after a thread has acquired the lock for the object or class referenced in the synchronized statement.
With respect to multithreading, synchronization is the capability to control the access of multiple threads to shared resources. Without synchronization, it is possible for one thread to modify a shared object while another thread is in the process of using or updating that object's value. This often causes dirty data and leads to significant errors.
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Synchronization is a process of controlling the access of shared resources by the multiple threads in such a manner that only one thread can access one resource at a time. In non synchronized multithreaded application, it is possible for one thread to modify a shared object while another thread is in the process of using or updating the object's value. Synchronization prevents such type of data corruption. E.g. Synchronizing a function: public synchronized void Method1 () { // Appropriate method-related code. } E.g. Synchronizing a block of code inside a function: public myFunction (){ synchronized (this) { // Synchronized code here. } }
Answer : An abstract class may contain code in method bodies, which is not allowed in an interface. With abstract classes, you have to inherit your class from it and Java does not allow multiple inheritance. On the other hand, you can implement multiple interfaces in your class.
Answer : The class System has a variable out that represents the standard output, and the variable err that represents the standard error device. By default, they both point at the system console. This how the standard output could be re-directed: Stream st = new Stream(new FileOutputStream("output.txt")); System.setErr(st); System.setOut(st);
Answer : One option is to use a static block to load a library before anything is called. For example, class Test { static { System.loadLibrary("path-to-library-file"); } .... } When you call new Test(), the static block will be called first before any initialization happens. Note that the static block position may matter.
Answer : When an object is not initialized, the default value is null. When the following things happen, the NullPointerException is thrown: --Calling the instance method of a null object. --Accessing or modifying the field of a null object. --Taking the length of a null as if it were an array. --Accessing or modifying the slots of null as if it were an array. --Throwing null as if it were a Throwable value. The NullPointerException is a runtime exception. The best practice is to catch such exception even if it is not required by language design.
Answer : Strategically speaking, threads created by implementing Runnable interface are more advisable. If you create a thread by extending a thread class, you cannot extend any other class. If you create a thread by implementing Runnable interface, you save a space for your class to extend another class now or in future.
Answer : If Jack made a clone of the map, any changes to the clone or the original map would be seen on both maps, because the clone of Map is a shallow copy. So Jack made a wrong decision.
Answer : Yes, all functions in Java are virtual by default. This is actually a pseudo trick question because the word "virtual" is not part of the naming convention in Java (as it is in C++, C-sharp and VB.NET), so this would be a foreign concept for someone who has only coded in Java. Virtual functions or virtual methods are functions or methods that will be redefined in derived classes.
Answer : Java is an object-oriented programming language developed initially by James Gosling and colleagues at Sun Microsystems. The language, initially called Oak (named after the oak trees outside Gosling's office), was intended to replace C++, although the feature set better resembles that of Objective C. Java should not be confused with JavaScript, which shares only the name and a similar C-like syntax. Sun Microsystems currently maintains and updates Java regularly.
Answer : Objects that subclass the Observable class maintain a list of observers. When an Observable bject is updated, it invokes the update() method of each of its observers to notify the observers that it has changed state. The Observer interface is implemented by objects that observe Observable objects.
Answer : A transient variable is a variable that may not be serialized. If you don't want some field to be serialized, you can mark that field transient or static.
Answer : When you use Serializable interface, your class is serialized automatically by default. But you can override writeObject() and readObject() two methods to control more complex object serailization process. When you use Externalizable interface, you have a complete control over your class's serialization process.
Answer : There are two methods in the Externalizable interface. You have to implement these two methods in order to make your class externalizable. These two methods are readExternal() and writeExternal().
Answer : There is no method in the Serializable interface. The Serializable interface acts as a marker, telling the object serialization tools that your class is serializable.
Answer : You need to add a directory or a jar file that contains the package directories to the CLASSPATH environment variable. Let's say a class Employee belongs to a package com.xyz.hr; and is located in the file c:\dev\com\xyz\hr\Employee.java. In this case, you'd need to add c:\dev to the variable CLASSPATH. If this class contains the method main(), you could test it from a command prompt window as follows:
c:\>java com.xyz.hr.Employee
Answer : In Java Interface defines the methods but does not implement them. Interface can include constants. A class that implements the interfaces is bound to implement all the methods defined in Interface.
Emaple of Interface:
public interface sampleInterface {
public void functionOne();
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Differences are as follows:
Interfaces provide a form of multiple inheritance. A class can extend only one other class. Interfaces are limited to public methods and constants with no implementation. Abstract classes can have a partial implementation, protected parts, static methods, etc.
A Class may implement several interfaces. But in case of abstract class, a class may extend only one abstract class. Interfaces are slow as it requires extra indirection to to find corresponding method in in the actual class. Abstract classes are fast.
Similarities:
Neither Abstract classes or Interface can be instantiated.
Answer : The Collection API is a set of classes and interfaces that support operation on collections of objects. These classes and interfaces are more flexible, more powerful, and more regular than the vectors, arrays, and hashtables if effectively replaces.
Example of classes: HashSet, HashMap, ArrayList, LinkedList, TreeSet and TreeMap.
Example of interfaces: Collection, Set, List and Map.